You... you survived!
Congrats on making it through the guide! Hopefully you've come out on the other side with some knowledge that will help you to get more out of your tactical experiences, be they in ArmA2 or other games. Feel free to bookmark this and reference it later, of course - it's a ton of information, and it may take several visits to fully take in everything.
Enjoyed the ride? Show it! :)
There are a few things you can do at this point, if you're interesting in giving a bit back. Writing this was a substantial amount of work - the first took six months, while this one has been in the making for nearly the same amount of time, revising great parts of the first one as well as adding a slew of new content. It's presented freely here, as before.
What I would like would be to have anyone who has read the guide do one (or more) of the following, as their time and situation allows:
- Fill out the survey, below. Taking a few minutes to give me some feedback via the survey means a lot to me and is greatly appreciated.
- Send interesting e-mail feedback to
. I try my best to reply to all of the feedback, though it can take some time to do so considering the volume. If you send me an e-mail about the guide, please make the subject line start with [TTP2] so that I can properly sort things. Thanks!
- Send a donation my way as a sign of appreciation. Think of it as a tip jar - 120,000 words of interesting reading is worth something, wouldn't you say? It's up to any individual to decide how they want to approach that, of course. If you're interested, you can do so via the Paypal donation button, below. Creating this sort of content is a lot of fun, and making honest money off of honest and enthusiastically-done work like this is a great feeling.
Spread the word about this guide anywhere that you think might be interested in such content. The link to use is http://ttp2.dslyecxi.com. As I mentioned at the start, I'm a big fan of word-of-mouth, and anyone is welcome to promote it via such means. This guide, while oriented around ArmA2 and ShackTac's style of play, contains quite a bit of info that applies to a range of realistic and not-so-realistic games.
The Printed TTP2
For those who are interested in having a hard-copy of this guide, rest assured, one is currently in development. Check back in a few weeks for more info about ordering one - it should be pretty slick! The first TTP came out in print, looking quite fantastic if I do say so myself, and the new print version is being created by the same person who laid out the first one, so the quality should be top-notch again. More info as it develops.
The Survey
Oh look, a survey! You'll need to scroll through it to see the whole thing. It should only take a minute or two to fill out, unless you're feeling so kind as to go into extra detail. Bear in mind that very long feedback is best done via e-mail to me, of course.
Credits
- Bohemia Interactive, for OFP, ArmA, and ArmA2. None of this would amount to anything without the vast possibilities of they've provided to us in their games.
- The members of Shack Tactical. Weekend after weekend we continue to pull very large playercounts into our sessions and continue to grow and evolve as a group. This guide, like the first one, would never have been possible without having learned so many lessons through our collective gaming experiences. Special thanks go out to the people who helped provide feedback during the development of TTP2.
- Everyone who has provided feedback on Dslyecxi.com content in the past. Knowing that people enjoy this sort of stuff is a hugely motivating factor to continue to create it. Thanks for the support!
- The Wargames League and Advanced Combat Environment mod teams. What BIS provided, you guys enhanced in amazing ways. I can't imagine playing the games any other way. Here's looking to a successful run with ACE2!
- NaturalPoint. I can't imagine playing ArmA or ArmA2 without a TrackIR these days. Many thanks to putting such a badass product out there, and getting support within the industry to add it to more and more titles. You guys have introduced a whole new level of immersion into these games for me, and I treasure it greatly.
- The United States military. The publications created for US military training have proven extremely valuable in helping to develop and refine content like this. You can find links to many of these publications on the references page.
About the Author
Dslyecxi is a prior-service US Marine with an eye for gaming realism who established Shack Tactical in January of 2006. He presently works as a Virtual Battlespace 2 designer/SME for a firearms training company, and was involved as an external contributor to ArmA2.

Screens of ArmA2 are used with permission of Bohemia Interactive Studio.
ArmA2 © BIS 2009.